Mixylplyx 'Mixy' Moggird

Description:

Mixylplyx ‘Mixy’ Moggird Mark Desna None Chaotic Good
Character Name Player Name Deity Region Alignment
Cleric 1 Gnome / Humanoid Small / 5 ft. 3’ 8" / 43 lbs. Low-Light Vision
CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION
1 (1/2) 0 / 2000 75 Male Gray
Black, Medium
disheveled 20
Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
11 Walk 15 ft.
AC
armor class 18 : 18 : 11 = 10 + 5 + 2 + 0 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLECTION
DODGE Morale Insight Sacred Profane MISC
INITIATIVE
modifier
6 = +0 + +6 40 -6 0
TOTAL DEX
MODIFIER
MISC
MODIFIER
MISS
CHANCE
Arcane
Spell
Failure
ARMOR
CHECK
PENALTY
SPELL
RESIST
ACID
RESIST
COLD
RESIST
ELECT.
RESIST
FIRE
RESIST
ABILITY NAME BASE
SCORE
BASE
MOD
ABILITY
SCORE
ABILITY
MOD
TEMP
SCORE
TEMP
MOD
STR
Strength
12 +1 12 +1
DEX
Dexterity
10 +0 10 +0
CON
Constitution
15 +2 15 +2
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
12 +1 12 +1
Encumbrance Medium
(rules applied)
SAVING THROWS TOTAL BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+4 = +2 + +2 + +0 + +0 + +0 +
REFLEX
(dexterity)
+0 = +0 + +0 + +0 + +0 + +0 +
WILL
(wisdom)
+5 = +2 + +3 + +0 + +0 + +0 +
Conditional Save Modifiers:
+2 vs. illusion spells or effects
Conditional Combat Modifiers:
+4 dodge bonus to AC against monsters of the giant type.
+1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid
subtypes due to special training against these hated foes.
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+2 = +0 + +1 + +1 + +0 + 0 +
RANGED
attack bonus
+1 = +0 + +0 + +1 + +0 + 0 +
CMB
attack bonus
+0 = +0 + +1 + -1 + + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSH OVERRUN
CMB +0 +0 +0 +0 +0 +0
CMD 10 10 10 10 10 10
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH
(nonlethal only) +2 1d2
1 20/x2 5 ft.
*Mace, Heavy (Small) HAND TYPE SIZE CRITICAL REACH
Primary B S 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
2 1d61
*Shield, Heavy Wooden (Small) HAND TYPE SIZE CRITICAL REACH
Off-hand S 20/x2 5 ft.
TOTAL ATTACK BONUS DAMAGE
12 1d3
Sling (Small) HAND TYPE SIZE CRITICAL REACH
Carried B S 20/x2 5 ft.
Ammunition: String (50 ft.)
Range: 30 ft. To Hit: -1 Damage: 1d3+1
50 ft. 100 ft. 150 ft. 200 ft. 250 ft.
TH -1 -3 -5 -7 -9
Dam 1d3+1 1d3+1 1d3+1 1d3+1 1d3+1
300 ft. 350 ft. 400 ft. 450 ft. 500 ft.
TH -11 -13 -15 -17 -19
Dam 1d3+1 1d3+1 1d3+1 1d3+1 1d3+1
Ammunition: Bullets, Sling (10) (Small)
Range: 30 ft. To Hit: -1 Damage: 1d3+1
50 ft. 100 ft. 150 ft. 200 ft. 250 ft.
TH -1 -3 -5 -7 -9
Dam 1d3+1 1d3+1 1d3+1 1d3+1 1d3+1
300 ft. 350 ft. 400 ft. 450 ft. 500 ft.
TH -11 -13 -15 -17 -19
Dam 1d3+1 1d3+1 1d3+1 1d3+1 1d3+1
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P
(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
*Scale Mail (Small) Medium +5 +3 -4 25
*Shield, Heavy Wooden (Small) Heavy +2 -2 15
TOTAL SKILLPOINTS: 3 SKILLS MAX RANKS: 1/1
SKILL NAME KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
✓ Acrobatics DEX -6 = 0 + -6
✓ Acrobatics (Jump) DEX -14 = 0 + -14
✓ Appraise INT 1 = 1
✓ Bluff CHA 1 = 1
✓ Climb STR -5 = 1 + -6
✓ Craft (Untrained) INT 1 = 1
✓ Diplomacy CHA 1 = 1
✓ Disguise CHA 1 = 1
✓ Escape Artist DEX -6 = 0 + -6
✓ Fly DEX -4 = 0 + -4
✓ Heal WIS 7 = 3 + 1 + 3
✓ Intimidate CHA 1 = 1
✓ Perception WIS 5 = 3 + 2
✓ Perform (Untrained) CHA 1 = 1
✓ Ride DEX -6 = 0 + -6
✓ Sense Motive WIS 7 = 3 + 1 + 3
Spellcraft INT 5 = 1 + 1 + 3
✓ Stealth DEX -2 = 0 + -2
✓ Survival WIS 3 = 3
✓ Swim STR -5 = 1 + -6
= + +
= + +
✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.
Bit of Luck
Uses per Day ❏❏❏❏❏ ❏
Bit of Luck (Sp):You can touch a willing creature as a standard action, giving it a bit of luck. For the next
round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use
this ability 6 times per day. [Paizo Inc. – Core Rulebook, p.45]
Channel Positive Energy
Uses per day ❏❏❏❏
Channel Positive Energy (Su):You can unleash a wave of positive energy. You must choose to deal 1d6
points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage.
Creatures that take damage from channeled energy receive a DC 11 Will save to halve the damage. You
can use this ability 4 times per day. [Paizo Inc. – Core Rulebook, p.40]
Touch of Good
Uses per Day ❏❏❏❏❏ ❏
Touch of Good (Sp):You can touch a creature as a standard action, granting giving it a +1 sacred bonus
on attack rolls, skill checks, ability checks, and saving throws for 1 round. You can use this ability 6 times
per day. [Paizo Inc. – Core Rulebook, p.44]

Bio:

Mixy was found abandoned as an infant by a travelling cleric of Desna. Mixy’s new father, a fresh dwarven convert to the
goddessnamed Tordek, was especially devout in his new found religion. Tordek continued his travels with Mixy, preaching and
ministering to all the migrant workers that travelled amongst the various farms and fields along the coastlines of Ashad. Being in close
proximity to the sea, Tordek also counted many sailors and other less savory elements as his flock. Tordek would assist in anyway he
could to those oppressed by life in general or a lord in particular, even to those that held dim views to the wee-folk. All Tordek asked
in return were tales of travels, or far-away lands, of stories of heroes and lords, demons and dragons. Mixy absorbed all of this, the
good and the bad, the righteous and the reprehensible, the piety and the pity. But most of all, he absorbed Tordek’s love of travel and
of Desna. Mixy grew up assisting his adopted father, then apprenticed under him, and only after Tordek’s recent passing, has Mixy
decided to continue in his work. One day, he will fulfill Tordek’s wish to see the other lands of Ashad. He know Tordek and Desna are
watching over him and will reqard him with many new converts.
Mixy’s life with Tordek, while grand in numerous ways, was also full of hardship. As a gnome in a strange land, Mixy was always out
of place, and he had to work twice as hard to prove himself to others. When he was real young, this often got Mixy in trouble, as some
of those that were jealous of Mixy’s capabilities would show their ‘displeasure’ in various ways, from shunning, to ridicule, to beatings.
Tordek was always protective, but could not be there at all times for Mixy. Also, Tordek was a loving father, but a strict taskmaster
when it came to Desna. From sun-up to sun-down, Mixy was constantly quizzed on the teachings of Desna. Mixy can cite chapter and
verse from the Eight Scroolsof Desna, as he often had to recreate the teachings and sell them to earn some money when charity was
low.

Mixylplyx 'Mixy' Moggird

Driftwood KY Mixylplyx